Mrigangka Lahon
(Megalo)

Technical Artist/Animator.

Softwares and Skills

Game

Storm Point

My First Game Jam submission to Brackey's Game Jam. The theme was "Calm Before The Storm." and I had 7 days to complete it. So, I made a survival game. I was going for a Sci-Fi Don't Starve type of game on the resource management front.The premise is that you are stranded on an unknown planet where you are hit with a deadly storm every few days and you must survive. The player starts with a minimum amount of resources like oxygen, water, food, and crops and you can harvest minerals found naturally to produce Hydrogen and Oxygen.

Another Week, Another Jam. BYOG Game Jam - Hosted by GameDevIndia.This has been fun. The theme was "Evolving abilities", and Boy, the ideas that I came up with. I had to calm myself down and remind myself that I had only 3 Days this time.Finally, I decided to make a top-down shooter, with guns that evolve after every level. Well, my initial thought was to implement a skill tree, with unlockable Guns and at least three types of enemies. But, good luck doing that in three days - at least for me. So, I decided to automatically upgrade the guns with a different type of bullet or a different Gun after every level. Each level will have 2 to 3 waves of enemies and only one kind of enemy - because I ran out of time. And the stupid Bugs were no help either. However, I managed to fix some of them and submit the game 30 minutes before the deadline. That was a close call.

Unreal

Substrate And Lumen

I was just experimenting with some of those spicy new UE5 features - Substrate and Lumen. I did some basic modeling and wanted to see how it looks in Unreal.

Spline Tool

Shaders And VFX

Fullscreen Post process shader in Unity and Unreal

Smoke Particle System Made in Unity

Miscellaneous

UI Prototype

I wanted to try my hands on and study the New Input System in Unity, which led me to make this prototype. What I was trying to achieve was a cohesive and adaptive control system to switch between the Keyboard and Mouse and the Controller.

Motion Matching in Unity

Motion matching in Unreal was still experimental and unstable but I badly wanted to try some motion matching. So, I found a Motion Matching Plugin (MXM) on Unity and this was me just playing with it.

Atlas Maker (Prototype)

I was experimenting with and developing this tool that makes Texture Atlas in my last job. The need for it was because we were not using the built-in Unity Atlas system but an external one. This had some problems on the Unity front where every time we update the atlas it messes up the Nine Slicing.We could have gone the Unity Atlas Packer route but the problem was that we did not have most of the original assets and also we had to redo all the references. So, we decided to make a custom one where we could Pre-Nine slice it and export it in a JSON which can be imported in Unity with a custom Importer.The project was scrapped before I could finish it. But this is how far I got.

Tools

Rigging Tool

MIDI to Keyframe

This I wanted to do just for fun. I was doing some research on MIDI files and found a Python module to parse them. And, then I had this idea - what if I could use that MIDI information to turn it into keyframes in MAYA and animate the keys on a Piano Model? Turns out I could and I made a tool to do it. It needs some fine-tuning but for intents and purposes which was having fun, it works.

MAYA command Port Experiment

It was MAYA 2019 and installing Python modules like Pygame was not possible. Not sure if it's possible in the newer versions but I wanted to find a way to add WASD and Controller support inside of MAYA. So, my solution was commandPort in MAYA. So basically MAYA allows you to open a port that allows you to send commands as a string externally from a Python script or any other means. So, naturally to demonstrate that I made a car.

MAYA Ribbon Tool

Animation And Rigging

Revolver

Mech

Gladiator

Unity

Procedural Animation

Locomotion

Foot IK

ArtWorks

Experience

Landell Games (Contract)

Technical Artist
- Implementing new character animation.
- Streamlining and planning of character animation pipeline for Blender.
- Tech Art review and asset management.
- Implementing and creating VFX assets in the game.
- Creating and implementing assets for marketing content.
- Coordinating with Art (Modelling, Animation/Rigging, and Texturing) and the programming team.

Pole To Win

Junior Technical Artist
- Art and UI Integration.
- VFX and Shaders (Unity Shader Graph)
- Custom Tools

Eighty-Eight Pictures

Technical Artist
- Art Integration.
- Procedural and Keyframe Animations
- VFX and Shaders (Unity Shader Graph)

Gameberry Labs

Associate Technical Artist
-UI Integration
- Animation
- Custom Tools
- VFX and Shaders